Bugfixing - V.11c
Parahumans SRPG Fangame » Devlog
Bugfixing
- AI couldn't find a retreat point resulting in a softlock
- AI was getting knocked back while in matter preventing them from taking their turn and resulting in a softlock
- AI stops their turn and stops when encountering a move other related stunnable status effect or event
- Certain mods on the spawn matter component were softlocking the game when they tried to spawn on top of eachother
- Misc fixes as related to moving others
- When spawned matter does Knockback they no longer push the target combatant infinitely outwards
- Unlimited shield bars and armor points
- Popup spam when multiple actions were going off at once
New
- Option to toggle the trigger events, character creation, or intro sequence from the main menu
- Notification appears telling the player when they have reached max shield bars and armor points
- Enemy portrait no longer the same as one of the portrait options aka. the cooler Ruffus portrait B)
Also some helpful play tips that were not adequately explained-
Clicking on your portrait on the bottom left centers the camera on your combatant.
Left clicking while casting a skill ends the cast mode for that skill.
Right clicking while highlighting over a combatant locks their information panel on the right hand side of the screen. Resets when you hover over another combatant.
Files
ParahumansFanSRPGV.11c.zip 307 MB
Apr 07, 2021
Get Parahumans SRPG Fangame
Parahumans SRPG Fangame
Short fan prototype showcasing skill and power generation methods inspired by the webserial Worm.
Status | Prototype |
Author | ShadowsOptional |
Genre | Strategy, Action, Role Playing |
Tags | Hex Based, Isometric, Pixel Art, Sprites, Superpowers, Turn-based, Unity |
More posts
- Hotfixes - V.11dApr 09, 2021
- Bugfixing - V.11dApr 09, 2021
- Bugfixes - V.11bApr 03, 2021
- Hotfixes - .11aApr 03, 2021
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